Echoes of the Matrix
Interactive Audiovisual Installation | 2025
Echoes of the Matrix is an interactive audiovisual installation that reflects the presence of the viewer and the surrounding environment. Using real-time computer vision, the system detects movement and gesture, generating abstract visuals that shift and reorganize as people move through the space.
When no one is present, the installation remains silent and the screen stays blank. The work only activates through human presence, turning the viewer into the catalyst of the audiovisual environment.
The sound layer is built from ultrasonic field recordings—frequencies that normally exist beyond human hearing. Translated into the audible range, these recordings reveal hidden layers of the environment and form a sonic field that interacts with the visual system.
Through this interaction, the installation functions like a kind of digital mirror. Movement, sound, and signal feed into each other, transforming invisible energies and environmental frequencies into visible and audible forms. The resulting audiovisual structures emerge in real time, continuously shaped by the presence of the audience.
Echoes of the Matrix reveals how invisible signals become visible through interaction.
Year: 2025
Medium: Interactive audiovisual installation; real-time computer vision, generative visuals, ultrasonic audio
Duration: Continuous / real-time
Dimensions: Variable
Echoes of the Matrix was prototyped during a Mars Berlin artist residency at the School of Machines. The installation remains in active development, undergoing iterative refinement of audiovisual systems, interaction design, and spatial configuration to deepen both sensory responsiveness and conceptual resonance.


