Echoes of the Matrix
Interactive Audiovisual Installation | 2025
Echoes of the Matrix is an interactive audiovisual installation that responds to the presence of the viewer and the surrounding environment. Using real-time computer vision, the system detects movement and gesture, generating abstract visual structures that shift and reorganize as people move through the space.
The installation activates only through human presence. When no one is present, the system remains inactive and the visual field disappears, positioning the viewer as the trigger of the audiovisual environment.
The sound layer is composed of ultrasonic field recordings—frequencies that exist beyond human hearing. When translated into the audible range, these recordings reveal otherwise imperceptible layers of the environment and form a sonic field that interacts with the visual system.
Through this interaction, movement, sound, and signal continuously shape one another in real time. The installation generates evolving audiovisual structures that emerge from presence, environmental input, and system response.
Echoes of the Matrix explores how invisible signals become perceptible through interaction.
Year: 2025
Medium: Interactive audiovisual installation; real-time computer vision, generative visuals, ultrasonic audio
Duration: Continuous / real-time
Dimensions: Variable
Echoes of the Matrix was prototyped during a Mars Berlin artist residency at the School of Machines.


